Hello, I'm

Lars Gohde

Game and Shader Programmer

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Recent Projects

FLOAT

Project Scope

- 3rd Semester Project
- Extended by one month for Gamescom
- Team of 6 People

My Role

- Main Programmer
- Shader
- Effects

The Context of the Code

We needed to place the Foliage as Instance Static Meshes and our Game Designer asked me if there is a way so he doesn't have to manipulate each mesh individually. So I build him a simple Editor Utility Widget.

The Context of the Code

To create different types of obstacles in the game we decided to use Water. It had various requirements that needed to be met, like a form of interaction with the player.

Achievements

  • Exhibitor: Gamescom 2025 | Business- and Indie-Area
  • Exhibitor: GermanDevDays 2025
  • Exhibitor: Play! Con 2025
  • Exhibitor: Hackerkiste Augsburg 2025
  • Winner: Varjo Academic Giveaway Campaign
  • Winner: Best Student Games Award | Meaningful Game
  • Winner: HNU Werkschau | Best Game-Award
  • Nominee: XRC25 | Young Talent
  • Nominee: XRC25 | Community Award
  • Nominee: Deutscher Multimediapreis mb21
  • Member: Meta Horizon Start Community

God Of a Cult

Project Scope

- 2nd Semester Project
- Voiced by Thorben Gohde External link

My Role

- Solo Project

The Context of the Code

To be able to create levels as fast as possible I created a System that works with only Datatables. The Game is fully voiced which is also implemented in a simple System.

God Of a Cult Solution gif 2

Achievements

  • Exhibitor: HNU Werkschau
  • Showcase project for new semester

UMBRA

Project Scope

- 48-Hour Game Jam
- Extended
- Team of 4 People

My Role

- Only Programmer
- Shader

The Context of the Code

For this Main Menu I created multiple Widgets so I could use them in different Projects. A Macro handles the opening of the different Sub-Widgets. The Main Menu is placed in a 3D Space and on the Materials is a basic Panner to create the Illusion of the Camera moving constantly.

UMBRA gif 2

Achievements

  • Exhibitor: HNU Werkschau
  • Exhibitor: Game Connect 2025 - Bayern meets Hessen
  • Winner: 1. HNU Game Jam
  • Winner: HNU Werkschau | Best Sound

NEO TOKYO

Project Scope

- 48-Hour Game Jam
- Team of 6 People

My Role

- Main Programmer

What’s in the Box?

Core systems first: wave system, between-round shop, intro sequence. For VR we focused on fast, fun mechanics like procedural katana slicing.

Compromises

Skipped complex features like a currency system to keep scope realistic.

In hindsight

No revision control → higher workload on one person, fewer features shipped.

Achievements

  • Exhibitor: HNU Werkschau
  • Exhibitor: Game Connect 2025 - Bayern meets Hessen
  • Winner: 2. HNU Game Jam
All my Games

About Me

I first discovered game development in school through a class project. Seeing others play and enjoy what I had created sparked a feeling I never wanted to lose. In 2023 I visited Japan and developed a strong connection to the country, which continues to inspire me every day. Today, my motivation to create games is closely tied to my long-term ambition of building a career and life in Japan.

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