Hello, I'm
Game and Shader Programmer
Browse My
- 3rd Semester Project
- Extended by one month for Gamescom
- Team of 6
People
- Main Programmer
- Shader
- Effects
We needed to place the Foliage as Instance Static Meshes and our Game Designer asked me if there is a way so he doesn't have to manipulate each mesh individually. So I build him a simple Editor Utility Widget.
To create different types of obstacles in the game we decided to use Water. It had various requirements that needed to be met, like a form of interaction with the player.
- 2nd Semester Project
- Voiced by Thorben Gohde
- Solo Project
To be able to create levels as fast as possible I created a System that works with only Datatables. The Game is fully voiced which is also implemented in a simple System.
- 48-Hour Game Jam
- Extended
- Team of 4 People
- Only Programmer
- Shader
For this Main Menu I created multiple Widgets so I could use them in different Projects. A Macro handles the opening of the different Sub-Widgets. The Main Menu is placed in a 3D Space and on the Materials is a basic Panner to create the Illusion of the Camera moving constantly.
- 48-Hour Game Jam
- Team of 6 People
- Main Programmer
Core systems first: wave system, between-round shop, intro sequence. For VR we focused on fast, fun mechanics like procedural katana slicing.
Skipped complex features like a currency system to keep scope realistic.
No revision control → higher workload on one person, fewer features shipped.
I first discovered game development in school through a class project. Seeing others play and enjoy what I had created sparked a feeling I never wanted to lose. In 2023 I visited Japan and developed a strong connection to the country, which continues to inspire me every day. Today, my motivation to create games is closely tied to my long-term ambition of building a career and life in Japan.